Copy the scripts provided below and paste them into a working exploit executor. Ensure that the injector is updated to the latest version.
Script Tested and Working!
Anti AFK & Auto Kill
loadstring(game:HttpGet("https://raw.githubusercontent.com/NormalDudeBro/UndeadDefenseTycoon/main/script.lua", true))()
Instant Kill All Simple Script
local Player = game:GetService("Players")
local Workspace = game:GetService("Workspace")
local RunService = game:GetService("RunService")
getgenv().Autofarm = true
wait(1)
local Connection
Connection = RunService.RenderStepped:Connect(function()
for _,v in pairs(Workspace.Zombies:GetChildren()) do
if Autofarm then
pcall(function()
repeat
if Player.LocalPlayer.Character:WaitForChild("Humanoid") and Player.LocalPlayer.Backpack:FindFirstChild("Frag Grenade") or Player.LocalPlayer.Character:FindFirstChild("Frag Grenade") then
if not Player.LocalPlayer.Character:FindFirstChild("Frag Grenade") then
Player.LocalPlayer.Character.Humanoid:EquipTool(Player.LocalPlayer.Backpack["Frag Grenade"])
elseif Player.LocalPlayer.Character:FindFirstChildOfClass("Tool").Name == "Frag Grenade" then
Player.LocalPlayer.Character["Frag Grenade"]:FindFirstChild("Throw"):FireServer(v.Head.Position, Vector3.new(0, 0, 0), 0)
end
end
wait()
until v:WaitForChild("Mob").Health == 0
end)
else
Connection:Disconnect()
end
end
end)
Cash Farm & Kill All Script
getgenv().KillAll = true
local plr = game.Players.LocalPlayer
while true do
if getgenv().KillAll then
for i,v in pairs(workspace.Zombies:GetChildren()) do
if plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Head") and v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health ~= 0 then
if not plr.Character:FindFirstChildOfClass("Tool") then
for _,gun in pairs(plr.Backpack:GetChildren()) do
if gun:IsA("Tool") and gun:FindFirstChild("Fire") then
gun.Parent = plr.Character
tool = gun
end
end
else
if plr.Character:FindFirstChildOfClass("Tool"):FindFirstChild("Fire") then
tool = plr.Character:FindFirstChildOfClass("Tool")
end
end
local yes = {}
for i = 1,10 do
table.insert(yes,{[1] = v.Head,[2] = v.Head.Position,[3] = Vector3.new(0,0,0),[4] = 0})
end
tool.Fire:FireServer(plr.Character.HumanoidRootPart.Position, tool.Handle.Muzzle.WorldPosition, {[1] = Vector3.new(0, 0, 0)}, require(tool.Config).BulletData, yes)
end
end
end
task.wait(0.1)
end
Comment on the article if any provided scripts are not working or patched.