Undead Defense Tycoon Scripts WORKING

Copy the scripts provided below and paste them into a working exploit executor. Ensure that the injector is updated to the latest version.

Script Tested and Working!

Anti AFK & Auto Kill

loadstring(game:HttpGet("https://raw.githubusercontent.com/NormalDudeBro/UndeadDefenseTycoon/main/script.lua", true))()

Instant Kill All Simple Script

local Player = game:GetService("Players")
local Workspace = game:GetService("Workspace")
local RunService = game:GetService("RunService")


getgenv().Autofarm = true

wait(1)
local Connection
Connection = RunService.RenderStepped:Connect(function()
    for _,v in pairs(Workspace.Zombies:GetChildren()) do
        if Autofarm then
            pcall(function()
                repeat
                    if Player.LocalPlayer.Character:WaitForChild("Humanoid") and Player.LocalPlayer.Backpack:FindFirstChild("Frag Grenade") or Player.LocalPlayer.Character:FindFirstChild("Frag Grenade") then
                        if not Player.LocalPlayer.Character:FindFirstChild("Frag Grenade") then
                            Player.LocalPlayer.Character.Humanoid:EquipTool(Player.LocalPlayer.Backpack["Frag Grenade"])
                        elseif Player.LocalPlayer.Character:FindFirstChildOfClass("Tool").Name == "Frag Grenade" then
                            Player.LocalPlayer.Character["Frag Grenade"]:FindFirstChild("Throw"):FireServer(v.Head.Position, Vector3.new(0, 0, 0), 0)
                        end
                    end
                    wait()
                until v:WaitForChild("Mob").Health == 0
            end)
        else
            Connection:Disconnect()
        end
    end
end)

Cash Farm & Kill All Script

getgenv().KillAll = true

local plr = game.Players.LocalPlayer

while true do
   if getgenv().KillAll then
       for i,v in pairs(workspace.Zombies:GetChildren()) do
           if plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Head") and v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health ~= 0 then
               if not plr.Character:FindFirstChildOfClass("Tool") then
                   for _,gun in pairs(plr.Backpack:GetChildren()) do
                       if gun:IsA("Tool") and gun:FindFirstChild("Fire") then
                           gun.Parent = plr.Character
                           tool = gun
                       end
                   end
               else
                   if plr.Character:FindFirstChildOfClass("Tool"):FindFirstChild("Fire") then
                       tool = plr.Character:FindFirstChildOfClass("Tool")
                   end
               end
               local yes = {}
               for i = 1,10 do
                   table.insert(yes,{[1] = v.Head,[2] = v.Head.Position,[3] = Vector3.new(0,0,0),[4] = 0})
               end
               tool.Fire:FireServer(plr.Character.HumanoidRootPart.Position, tool.Handle.Muzzle.WorldPosition, {[1] = Vector3.new(0, 0, 0)}, require(tool.Config).BulletData, yes)
           end
       end
   end
   task.wait(0.1)
end

Comment on the article if any provided scripts are not working or patched.