pop it trading

1.

--BROUGHT TO YOU BY ANONMODS.COM!--


repeat wait() until game:IsLoaded()
local drop = game:GetService("ReplicatedStorage").RemoteEvents.Drop
local equip = game:GetService("ReplicatedStorage").RemoteEvents.Equip

function autoequip(c,item)
   for i = 1,c do
       wait(0.1)
       equip:FireServer(item)

function autodrop(c,item)
   for i = 1,c do
       wait(.4)
       drop:FireServer(item)
   end
end
end
end

autoequip(1,"Gummy Rainbow")
autodrop(1,"Gummy Rainbow")
wait(1)
game:GetService("TeleportService"):Teleport(7346416636,game:GetService("Players").LocalPlayer)
wait(.3)
local function bsf()
                        local n = false

                        for i, v2 in pairs(workspace.Dropped:GetChildren()) do
                            if
                                v2.Owner.Value == game.Players.LocalPlayer or
                                    v2.Owner.Value == game.Players.LocalPlayer.Character
                                    
                                    --print("take")
                             then
                                 print("take")
                                 
                                 for is, vs in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
                                    if vs:IsA("MeshPart") or vs:IsA("BasePart") and v then
                                        print("1n1", v2, vs)
                                        
                                        firetouchinterest(vs, v2.Handle, 1)
                                        
                                        firetouchinterest(vs, v2.Handle, 0)
                                        
                                        --char.HumanoidRootPart.CFrame = v2.Handle.CFrame
                                        
                                        
                                        n = true
                                        
                                        print(2)
                                        
                                        break
                                    end
                                 end
                            
                            print(3)
                            end
                        end

                        if n then
                            wait()
                            
                            bsf()
                        end
                    end

                        bsf()