1.
--BROUGHT TO YOU BY ANONMODS.COM!--
repeat wait() until game:IsLoaded()
local drop = game:GetService("ReplicatedStorage").RemoteEvents.Drop
local equip = game:GetService("ReplicatedStorage").RemoteEvents.Equip
function autoequip(c,item)
for i = 1,c do
wait(0.1)
equip:FireServer(item)
function autodrop(c,item)
for i = 1,c do
wait(.4)
drop:FireServer(item)
end
end
end
end
autoequip(1,"Gummy Rainbow")
autodrop(1,"Gummy Rainbow")
wait(1)
game:GetService("TeleportService"):Teleport(7346416636,game:GetService("Players").LocalPlayer)
wait(.3)
local function bsf()
local n = false
for i, v2 in pairs(workspace.Dropped:GetChildren()) do
if
v2.Owner.Value == game.Players.LocalPlayer or
v2.Owner.Value == game.Players.LocalPlayer.Character
--print("take")
then
print("take")
for is, vs in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if vs:IsA("MeshPart") or vs:IsA("BasePart") and v then
print("1n1", v2, vs)
firetouchinterest(vs, v2.Handle, 1)
firetouchinterest(vs, v2.Handle, 0)
--char.HumanoidRootPart.CFrame = v2.Handle.CFrame
n = true
print(2)
break
end
end
print(3)
end
end
if n then
wait()
bsf()
end
end
bsf()