Bad Business Script Silent Aim and ESP Pastebin Gui Free Download latest version for Shrike Revamped Bad Business Roblox game. Get the best free, no spread, and no recoil 100% working exploit.
It’s a fun first-person shooter, and it’s probably the most visually appealing Roblox game available. Players are dropped into maps and must work together to defeat the enemies. Team deathmatch, gun game, kill confirmed, and many other game modes are available.
Bad Business is a popular Roblox shooter created by Team Rudimentality based on the blockbuster FPS game Modern Warfare. This Bad Business script article will assist you in taking your game to the next level by using the best external scripts and exploits.
We also have several Roblox Scripts articles for other popular games. Click the links below to learn more about them, and remember to bookmark us for easy access the next time you need a script.
Status | Working |
Game | Bad Business |
Type | Pastebin Script |
Developer | Unknowns Paste (contact us to claim and get a link to your discord server) |
Revamps Bad Business Script Overview:
The Bad Business Script is a shrike revamp developed FPS fast-paced game. The concept of this game is taken from the cod warzone and other battle royal games. In my experience, while playing the bad business, I totally loved it. I was recording a gameplay video of 3 to 4 minutes, but the game was so entertaining that I recorded a video of 25 minutes. In my opinion, it is the best Roblox FPS game with great mechanics and gunplay in it.
The team Rudimentality developed this game, and it was published on the Roblox platform on May 29, 2019. It has been so long, and the game is still trending that there are many players on the server.
If you don’t know, I am a csgo mid-level pro player, and I have 8k+ hours in cs go competitive gaming, but this game is something else. Maybe it is because of Roblox’s platform, but yeah, I liked it.
Bad Business Script Gui Pastebin is one of the best scripts you will find on the internet. Our aim is simple that we provide you with only the best and working Roblox scripts that’s why we update our articles every day only with the latest working scripts, the features you will get in this bad business script is the silent aim, aimbot, esp, fly, no recoil, and no spread.
Revamps Bad Business Codes
Below are the Roblox bad business codes working these days, and we will update them and add more of them in the upcoming days.
Team Rudimentality, the game’s developer, has made Bad Business codes available. New codes are frequently released around holidays or when the game reaches a certain milestone. Unfortunately, we do not have a code release schedule, but we will keep this page updated as new codes become available.
- SHRIKE – Get 2000 CR
- gun – Jup Charm
- lecton – Lecton gaming Charm
- r2 – Charm
- Z_33 – Zekro 3300 Charm
- fr0gs – Free The Frogs Charm
- mbu – Bearded Muscle Charm
- ADOPTME – Adopt Me Stickers
- doge – Doge Charm
Bad Business Script Roblox Game
The bad business script works the same as the Roblox Phantom Forces scripts. The only difference is the GUI and user interface.
The scripts are called by API method from GitHub source pages. Developers from the v3rmillion forum used this method to protect their codes and provide the most stable release of the scripts.
The majority of the Scripts available on the internet are patched and are not working. But to help our beloved visitors and relieve their stress, we have partnered with trusted script providers.
You can run these bad business scripts to gain advantages such as aimbot, esp, triggerbot, auto wall, and more. You will have to execute the script and turn on the options you want in GUI.
Bad Business Script:
loadstring(game:HttpGet("https://raw.githubusercontent.com/ProjectEvolution/Main/main/Loader.lua", true))()
loadstring(game:HttpGet("https://zypher.wtf/BBLowKeyHaxx"))()
Bad Business GUI:
loadstring(game:HttpGet("https://raw.githubusercontent.com/RandomAdamYT/DarkHub/master/Init", true))()
loadstring(game:HttpGet(“https://raw.githubusercontent.com/CriShoux/OwlHub/master/OwlHub.txt”))();
You can view the full Bad Business Script Pastebin here.
- getgenv().silentaim_settings = {
- fov = 150,
- hitbox = “Head”,
- fovcircle = true
- }
- — Services
- local Players = game:GetService(“Players”)
- local RunService = game:GetService(“RunService”)
- local ReplicatedStorage = game:GetService(“ReplicatedStorage”)
- — Modules
- local Ts = require(ReplicatedStorage.TS)
- — Player
- local Player = Players.LocalPlayer
- local Mouse = Player:GetMouse()
- local CurrentCamera = workspace.CurrentCamera
- — Get Closest
- local function GetClosest(Fov)
- local Target, Closest = nil, Fov or math.huge
- for i,v in pairs(Players:GetPlayers()) do
- local Character = Ts.Characters:GetCharacter(v)
How To Execute Roblox Bad Business Script GUI
Click on the link below to start the Bad Business Gui Silent Aim Pastebin Script Free Download. Free shrike revamped latest working bad business GUI.
Before executing scripts in a Roblox game, you’ll need to take the help of a trustworthy Roblox exploit. There is a variety of them, including Krnl, JJSploit, Synapse X, and others.
So, if you haven’t already downloaded one, go to our page on the Roblox script executor or exploit and find anything that works.
Enter Roblox after it has been installed, then launch Bad Business Game and the exploit that has been downloaded. After that, copy and paste any of the scripts provided below into the executor’s window.
After that, click the Inject/Execute button to bring up the script GUI. Now you can enable the options that you want.
Code is so long use Pastebin Link Click Here.
-- Services
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
-- Modules
local Ts = require(ReplicatedStorage.TS)
-- Player
local Player = Players.LocalPlayer
local Mouse = Player:GetMouse()
local CurrentCamera = workspace.CurrentCamera
-- Library
local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/WetCheezit/UI-Libs/main/uwuware.lua"))()
local Math = loadstring(game:HttpGet("https://raw.githubusercontent.com/iRay888/Ray/main/Math"))()
-- Window(s)
local CombatWindow = Library:CreateWindow("Combat")
local EspWindow = Library:CreateWindow("Esp")
local MiscWindow = Library:CreateWindow("Misc")
local Settings = Library:CreateWindow("Settings")
-- Folders
local Main = CombatWindow:AddFolder("Aimbot")
local KnifeAura = CombatWindow:AddFolder("Knife Aura")
local EspMain = EspWindow:AddFolder("Main")
local EspSettings = EspWindow:AddFolder("Settings")
local GunMods = MiscWindow:AddFolder("Gun Mods")
local Misc = MiscWindow:AddFolder("Movement")
local MainSettings = Settings:AddFolder("Settings")
Main:AddToggle({text = "Enabled", flag = "aimbot_enabled"})
--Main:AddToggle({text = "Visible Check", flag = "aimbot_visiblecheck"})
Main:AddList({text = "Aimbot type", flag = "aimbot_type", value = "Redirection", values = {"Redirection", "Lock on"}})
Main:AddList({text = "Hitpart", flag = "aimbot_hitpart", value = "Abdomen", values = {"Abdomen", "Hips", "Chest", "Neck", "Head"}})
Main:AddSlider({text = "Redirection miss %", flag = "aimbot_misspercent", min = 0, max = 100, value = 0})
Main:AddSlider({text = "Aimbot smoothing", flag = "aimbot_smoothing", min = 3, max = 10, value = 5, float = 0.1})
Main:AddToggle({text = "Fov circle", flag = "aimbot_fovcircle"})
Main:AddSlider({text = "Fov radius", flag = "aimbot_fovradius", min = 10, max = 800, value = 100})
Main:AddColor({text = "Fov color", flag = "aimbot_fovcolor", value = Color3.fromRGB(255,255,255)})
KnifeAura:AddToggle({text = "Enabled", flag = "knifeaura_enabled"})
KnifeAura:AddToggle({text = "Auto knife", flag = "knifeaura_autoknife"})
KnifeAura:AddToggle({text = "Kill all", flag = "knifeaura_killall"})
KnifeAura:AddToggle({text = "Instant teleport", flag = "knifeaura_instanttp"})
KnifeAura:AddSlider({text = "Radius", flag = "knifeaura_radius", min = 0, max = 20, suffix = " Studs"})
KnifeAura:AddList({text = "Hitpart", flag = "knifeaura_hitpart", values = {"Abdomen", "Hips", "Chest", "Neck", "Head"}})
KnifeAura:AddLabel({text = "Turn off fly with kill all"})
GunMods:AddToggle({text = "No recoil", flag = "gun_norecoil"})
GunMods:AddToggle({text = "No spread", flag = "gun_nospread"})
Misc:AddToggle({text = "Click TP", flag = "misc_clicktp"})
Misc:AddBind({text = "TP Key", flag = "misc_clicktpbind", key = "Z", callback = function()
local Character = Ts.Characters:GetCharacter(Player)
if (Character and Character:FindFirstChild("Root") and Library.flags.misc_clicktp) then
Character.Root.CFrame = Mouse.Hit * CFrame.new(0, 5, 0)
end
end})
Misc:AddToggle({text = "Fly", flag = "misc_fly"})
Misc:AddSlider({text = "Fly speed", flag = "misc_flyspeed", min = 0, max = 100, value = 100})
EspMain:AddToggle({text = "Enabled", flag = "esp_enabled"})
EspMain:AddToggle({text = "Names", flag = "esp_names"})
EspMain:AddToggle({text = "Distance", flag = "esp_distance"})
EspMain:AddToggle({text = "Weapons", flag = "esp_weapons"})
EspMain:AddToggle({text = "Boxes", flag = "esp_boxes"})
EspMain:AddToggle({text = "Healthbars", flag = "esp_healthbars"})
EspSettings:AddList({text = "Text casing", flag = "esp_textcasing", values = {"Normal", "UPPERCASE", "lowercase"}})
MainSettings:AddBind({text = "Open / Close", key = "RightShift", callback = function()
Library:Close()
end})
MainSettings:AddButton({text = "Copy discord invite", callback = function()
setclipboard("https://discord.gg/etKPjb4n")
end})
MainSettings:AddLabel({text = "WetCheezit#4345"})
MainSettings:AddLabel({text = "siper#9938"})
-- Functions
local function CheckTeam(Target)
return Ts.Teams:GetPlayerTeam(Target) ~= Ts.Teams:GetPlayerTeam(Player)
end
local function GetClosest(Fov)
local Target, Closest = nil, Fov or math.huge
for i,v in pairs(Players:GetPlayers()) do
local Character = Ts.Characters:GetCharacter(v)
if (v ~= Player and CheckTeam(v)) then
if (Character and Character:FindFirstChild("Hitbox") and Character.Hitbox:FindFirstChild(Library.flags.aimbot_hitpart)) then
local Position, OnScreen = CurrentCamera:WorldToScreenPoint(Character.Hitbox[Library.flags.aimbot_hitpart].Position)
local Distance = (Vector2.new(Position.X, Position.Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude
if (Distance < Closest and OnScreen) then
Closest = Distance
Target = v
end
end
end
end
return Target
end
local function GetDistanceClosest(MaxDist)
local Target, Closest = nil, MaxDist or math.huge
for i,v in pairs(Players:GetPlayers()) do
local Character = Ts.Characters:GetCharacter(v)
if (v ~= Player and CheckTeam(v)) then
if (Character and Character:FindFirstChild("Hitbox") and Character.Hitbox:FindFirstChild(Library.flags.aimbot_hitpart)) then
local LocalCharacter = Ts.Characters:GetCharacter(Player)
if (LocalCharacter) then
local LocalRoot = LocalCharacter:FindFirstChild("Root")
local Root = Character:FindFirstChild("Root")
local Distance = (LocalRoot.Position - Root.Position).Magnitude
if (Distance < Closest) then
Closest = Distance
Target = v
end
end
end
end
end
return Target
end
--[[local function IsVisible(Target)
local Character = Ts.Characters:GetCharacter(Target)
local RootPos = Character.Root.Position
local IgnoreList = { CurrentCamera, Character, Character.Root, Ts.Characters:GetCharacter(Player) }
return workspace:FindPartOnRayWithIgnoreList(Ray.new(CurrentCamera.CFrame.p, RootPos - CurrentCamera.CFrame.p), IgnoreList) == nil
end]]--
local function GetKnifeModel()
local Character = Ts.Characters:GetCharacter(Player)
if (Character and Character:FindFirstChild("Backpack") and Character.Backpack:FindFirstChild("Melee")) then
return Character.Backpack.Melee.Value
end
return nil
end
local EspCache = {}
local function ParseText(Text)
local Casing = Library.flags.esp_textcasing
local NewText = Text
if (Casing == "UPPERCASE") then
NewText = NewText:upper()
elseif (Casing == "lowercase") then
NewText = NewText:lower()
end
return NewText
end
local function GetBoundingBox(Character)
local Data = {}
for i,v in pairs(Character.Body:GetChildren()) do
for i2, v2 in pairs(Math.getpartinfo2(v.CFrame, v.Size)) do
Data[#Data + 1] = v2
end
end
return Math.getposlist2(Data)
end
local function Create(Class, Properties)
local Object = Drawing.new(Class)
for i,v in pairs(Properties) do
Object[i] = v
end
return Object
end
local function AddEsp(Player)
if (Player == Players.LocalPlayer) then
return
end
local Objects = {
Box = Create("Quad", {
Visible = false,
Color = Color3.new(1, 1, 1),
Thickness = 1,
Filled = false,
ZIndex = 2,
}),
BoxOutline = Create("Quad", {
Visible = false,
Color = Color3.new(),
Thickness = 3,
Filled = false,
ZIndex = 1,
}),
Name = Create("Text", {
Visible = false,
Color = Color3.new(1, 1, 1),
Text = Player.Name,
Size = 13,
Center = true,
Outline = true,
OutlineColor = Color3.new(),
Font = Drawing.Fonts.Plex
}),
Distance = Create("Text", {
Visible = false,
Color = Color3.new(1, 1, 1),
Size = 13,
Center = true,
Outline = true,
OutlineColor = Color3.new(),
Font = Drawing.Fonts.Plex
}),
Weapon = Create("Text", {
Visible = false,
Color = Color3.new(1, 1, 1),
Size = 13,
Center = false,
Outline = true,
OutlineColor = Color3.new(),
Font = Drawing.Fonts.Plex
}),
Healthbar = Create("Square", {
Visible = false,
Color = Color3.new(0, 1, 0),
Thickness = 1,
Filled = false,
ZIndex = 2
}),
HealthbarOutline = Create("Square", {
Visible = false,
Color = Color3.new(),
Thickness = 3,
Filled = false,
ZIndex = 1
}),
}
local Connection; Connection = RunService.RenderStepped:Connect(function()
local Character = Ts.Characters:GetCharacter(Player)
if (Character and Character:FindFirstChild("Root") and CheckTeam(Player)) then
local _, OnScreen = CurrentCamera:WorldToViewportPoint(Character.Root.Position)
local CanShow = OnScreen and Library.flags.esp_enabled
if (CanShow) then
local Data = GetBoundingBox(Character)
local Health, MaxHealth = Character.Health.Value, Character.Health.MaxHealth.Value
local DistY = Data.Positions.TopLeft.Y - Data.Positions.BottomRight.Y
local HealthbarSize = Vector2.new(2, DistY)
local HealthbarPosition = Vector2.new(Data.Positions.TopLeft.X - (4 + Objects.Healthbar.Size.X), Data.Positions.BottomLeft.Y)
Objects.Box.Visible = CanShow and Library.flags.esp_boxes
Objects.BoxOutline.Visible = CanShow and Library.flags.esp_boxes
for i,v in pairs(Data.Quad) do
Objects.Box[i] = v
Objects.BoxOutline[i] = v
end
Objects.Name.Visible = CanShow and Library.flags.esp_names
Objects.Name.Text = ParseText(Player.Name)
Objects.Name.Position = Vector2.new(Data.Positions.Middle.X, Data.Positions.TopLeft.Y - 15)
Objects.Distance.Visible = CanShow and Library.flags.esp_distance
Objects.Distance.Text = ParseText(math.floor((Character.Root.Position - CurrentCamera.CFrame.p).Magnitude) .. " Studs")
Objects.Distance.Position = Vector2.new(Data.Positions.Middle.X, Data.Positions.BottomLeft.Y + 3)
Objects.Weapon.Visible = CanShow and Library.flags.esp_weapons
Objects.Weapon.Text = ParseText(Character.Backpack.Equipped.Value and Character.Backpack.Equipped.Value.Name or "UNKNOWN")
Objects.Weapon.Position = Vector2.new(Data.Positions.TopRight.X + 4, Data.Positions.TopRight.Y - 2)
Objects.Healthbar.Visible = CanShow and Library.flags.esp_healthbars
Objects.Healthbar.Size = Vector2.new(HealthbarSize.X, HealthbarSize.Y * math.clamp((Health / MaxHealth), 0, 1))
Objects.Healthbar.Position = HealthbarPosition
Objects.HealthbarOutline.Visible = CanShow and Library.flags.esp_healthbars
Objects.HealthbarOutline.Size = HealthbarSize
Objects.HealthbarOutline.Position = HealthbarPosition
else
for i,v in pairs(Objects) do
v.Visible = false
end
end
else
for i,v in pairs(Objects) do
v.Visible = false
end
end
end)
EspCache[Player] = {
Objects = Objects,
Connection = Connection,
}
end
local function RemoveEsp(Player)
local Data = EspCache[Player]
if (Data) then
Data.Connection:Disconnect()
for i,v in pairs(Data.Objects) do
v:Remove()
v = nil
end
end
end
Library:Init()
-- Fov
local CircleInline = Drawing.new("Circle")
local CircleOutline = Drawing.new("Circle")
RunService.Heartbeat:Connect(function()
CircleInline.Radius = Library.flags.aimbot_fovradius
CircleInline.Thickness = 2
CircleInline.Position = Vector2.new(Mouse.X, Mouse.Y + 36)
CircleInline.Transparency = 1
CircleInline.Color = Library.flags.aimbot_fovcolor
CircleInline.Visible = Library.flags.aimbot_fovcircle
CircleInline.ZIndex = 2
CircleOutline.Radius = Library.flags.aimbot_fovradius
CircleOutline.Thickness = 4
CircleOutline.Position = Vector2.new(Mouse.X, Mouse.Y + 36)
CircleOutline.Transparency = 1
CircleOutline.Color = Color3.new()
CircleOutline.Visible = Library.flags.aimbot_fovcircle
CircleOutline.ZIndex = 1
end)
-- Aimbot
local Target
local MeleeTarget
RunService.Heartbeat:Connect(function()
Target = GetClosest(Library.flags.aimbot_fovradius)
MeleeTarget = GetDistanceClosest(Library.flags.knifeaura_radius)
end)
RunService.Heartbeat:Connect(function()
if (Target) then
local Character = Ts.Characters:GetCharacter(Target)
if (Character and Character.Hitbox[Library.flags.aimbot_hitpart]) then
local Position, OnScreen = CurrentCamera:WorldToScreenPoint(Character.Hitbox[Library.flags.aimbot_hitpart].Position)
if (Library.flags.aimbot_visiblecheck and not IsVisible(Target)) then
return
end
if (OnScreen and UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton2) and Library.flags.aimbot_enabled and Library.flags.aimbot_type == "Lock on") then
mousemoverel((Position.X - Mouse.X) / Library.flags.aimbot_smoothing, (Position.Y - Mouse.Y) / Library.flags.aimbot_smoothing)
end
end
end
end)
RunService.Heartbeat:Connect(function()
local KnifeModel = GetKnifeModel()
if (Library.flags.knifeaura_enabled and Library.flags.knifeaura_autoknife and MeleeTarget and KnifeModel) then
local Character = Ts.Characters:GetCharacter(MeleeTarget)
if (Character) then
local Hitbox = Character:FindFirstChild("Hitbox")
if (Hitbox) then
Ts.Network:Fire("Item_Melee", "StabBegin", KnifeModel)
Ts.Network:Fire("Item_Melee", "Stab", KnifeModel, Hitbox[Library.flags.knifeaura_hitpart], Hitbox[Library.flags.knifeaura_hitpart].Position, Vector3.new())
end
end
end
end)
local CanKnifeRun = true
RunService.Heartbeat:Connect(function()
if (not CanKnifeRun) then
return
end
CanKnifeRun = false
local KnifeModel = GetKnifeModel()
if (Library.flags.knifeaura_enabled and Library.flags.knifeaura_killall and KnifeModel) then
local Target = GetDistanceClosest()
if (Target) then
local Character = Ts.Characters:GetCharacter(Target)
local LocalCharacter = Ts.Characters:GetCharacter(Player)
if (LocalCharacter) then
local Magnitude = (LocalCharacter.Root.Position - Character.Root.Position).Magnitude
local Mag
local BreakAmount
if (Library.flags.knifeaura_instanttp) then
BreakAmount = math.huge
else
BreakAmount = 50
end
if (Magnitude > BreakAmount) then
for i = 0, Magnitude, 0.05 do
Mag = (LocalCharacter.Root.Position - Character.Root.Position).Magnitude
if (Mag <= BreakAmount) then
break
end
LocalCharacter.Root.CanCollide = false
LocalCharacter.Root.CFrame = LocalCharacter.Root.CFrame:Lerp(Character.Root.CFrame, i / Mag)
task.wait(0.025)
end
end
LocalCharacter.Root.CanCollide = true
LocalCharacter.Root.CFrame = Character.Root.CFrame * CFrame.new(0, 0, 5)
Ts.Network:Fire("Item_Melee", "StabBegin", KnifeModel)
Ts.Network:Fire("Item_Melee", "Stab", KnifeModel, Character.Hitbox[Library.flags.knifeaura_hitpart], Character.Hitbox[Library.flags.knifeaura_hitpart].Position, Vector3.new())
end
end
end
task.wait(0.35)
CanKnifeRun = true
end)
local OldLookVector = Ts.Input.Reticle.LookVector; do
Ts.Input.Reticle.LookVector = newcclosure(function(...)
if (Library.flags.gun_nospread) then
return CurrentCamera.CFrame.LookVector
end
return OldLookVector(...)
end)
debug.setupvalue(Ts.Input.Reticle.GetPosition, 2, Ts.Input.Reticle.LookVector)
end
local OldFire = Ts.Camera.Recoil.Fire; do
Ts.Camera.Recoil.Fire = newcclosure(function(...)
if (Library.flags.gun_norecoil) then
return
end
return OldFire(...)
end)
debug.setupvalue(Ts.Camera.Recoil.Update, 2, Ts.Camera.Recoil.Fire)
end
RunService.Stepped:Connect(function()
local Character = Ts.Characters:GetCharacter(Player)
if (Character) then
local Root = Character:FindFirstChild("Root")
if (Root) then
if (Library.flags.misc_fly) then
local LookVector = CurrentCamera.CFrame.LookVector
local RightVector = CurrentCamera.CFrame.RightVector
local UpVector = Root.CFrame.UpVector
local TargetVelocity = Vector3.new()
local Moving = false
if (UserInputService:IsKeyDown("W")) then
TargetVelocity = TargetVelocity + LookVector
Moving = true
end
if (UserInputService:IsKeyDown("S")) then
TargetVelocity = TargetVelocity + -LookVector
Moving = true
end
if (UserInputService:IsKeyDown("A")) then
TargetVelocity = TargetVelocity + -RightVector
Moving = true
end
if (UserInputService:IsKeyDown("D")) then
TargetVelocity = TargetVelocity + RightVector
Moving = true
end
if (UserInputService:IsKeyDown("Space")) then
TargetVelocity = TargetVelocity + UpVector
Moving = true
end
if (UserInputService:IsKeyDown("LeftShift")) then
TargetVelocity = TargetVelocity + -UpVector
Moving = true
end
Root.Anchored = not Moving
Root.Velocity = TargetVelocity * Library.flags.misc_flyspeed
else
Root.Anchored = false
end
end
end
end)
-- Esp
for i,v in pairs(Players:GetPlayers()) do
AddEsp(v)
end
Players.PlayerAdded:Connect(function(Player)
AddEsp(Player)
end)
Players.PlayerRemoving:Connect(function(Player)
RemoveEsp(Player)
end)
local Old; Old = hookmetamethod(game, "__namecall", function(Self, ...)
local Args = {...}
local Method = getnamecallmethod()
if (not checkcaller() and Method == "FireServer" and Self.Name == "Projectiles") then
if (Target and Library.flags.aimbot_enabled and Library.flags.aimbot_type == "Redirection") then
local Character = Ts.Characters:GetCharacter(Target)
if (Character and Character.Hitbox and Character.Hitbox[Library.flags.aimbot_hitpart] and Args[1] == "__Hit") then
--[[if (Library.flags.aimbot_visiblecheck and not IsVisible(Target)) then
return
end]]--
if (math.random(0, 100) >= Library.flags.aimbot_misspercent) then
Args[3] = Character.Hitbox[Library.flags.aimbot_hitpart].Position
Args[4] = Character.Hitbox[Library.flags.aimbot_hitpart]
Args[6] = Character
end
end
end
elseif (Self.Name == "Item_Melee" and Args[1] == "Stab" and Method == "FireServer") then
if (MeleeTarget and Library.flags.knifeaura_enabled) then
local Character = Ts.Characters:GetCharacter(MeleeTarget)
Args[3] = Character.Hitbox[Library.flags.knifeaura_hitpart]
Args[4] = Character.Hitbox[Library.flags.knifeaura_hitpart].Position
Args[5] = Vector3.new()
end
end
return Old(Self, unpack(Args))
end)
Join me
Ok, the script works well but now everyone have access to it and when i was playing there was another enemy scripter and he was raging the lobby.
Hi, i know how it’s feels when the enemy is also a script user, but yeah kind of fun having an HvH match.
tbh, i loss the match.
have fun senorita…